Stat ID | Description |
0 | Id of pickup def (c. Pickups.dat) |
1 | Likelihood (n/100) of dropping an item |
2 | Vision Yaw (in degrees) - note this is total yaw and not angle from facing direction (which is this value / 2) |
3 | Vision Range (in metres) |
4 | Max Health (n/100) |
5 | Health regeneration rate - percentage of maximum rate (n/100) |
6 | Fear (n/100) |
7 | Chicken (n/100) (chance of tattling/ yelling for help) |
8 | Attack Frequency (n/100) |
9 | Bike Attack Frequency (n/100) |
10 | Projectile Attack Accuracy (n/100) |
11 | Projectile Attack Frequency (n/100) |
12 | Block Frequency (n/100) |
13 | Evade Frequency (n/100) |
14 | "Aggresion (n/100) (how likely are they to initiate a fight, and how likely they are to contnue it)" |
15 | Criminality |
16 | Sprint Meter |
17 | Character Class |
18 | Preferred Combat Zone (0/1/2 = short/medium/long) |
19 | "Preferred Orientation (Bit field: 0001 front, 0010 side, 0100 back. So front+side = 011 = 3, and 111 = 7)" |
20 | Animation Speed factor (100 = 100% speed) |
21 | Zone Promote |
22 | Special Meter |
23 | Special Points |
24 | Bike Cruise Speed |
25 | Bike Top Speed |
26 | Bike Wait Speed |
27 | Bike Flee Distance |
28 | Bike Catchup Distance |
29 | Bike Wait Distance |
30 | Bike Projectile Usage (n/100) |
31 | Damage_Scale |
32 | Dive probability |
33 | "Tenacity (n/100), indicates how tough they are to knock down or off a bike" |
34 | Evasion (n/100) |
35 | Bike Flee Speed |
36 | Bike Follow Speed |
37 | Bike Catchup Speed |
38 | Grap1Reversal (Strikes) |
39 | Grap2Reversal (Grapples) |
40 | Night weapon |
41 | "Name of the bike model which the ped can ride (""""None"""" if the ped can't ride any bike)" |
42 | "Name of the bike model which the ped can ride (""""None"""" if the ped can't ride any bike)" |
43 | "Name of the bike model which the ped can ride (""""None"""" if the ped can't ride any bike)" |
44 | Likelihood (n/100) of having a weapon |
45 | Weapon slot 1: Type of melee/projectile |
46 | Weapon slot 1: Amount of Ammo |
47 | Weapon slot 1: Selection weight for melee/projectile weapon - HIGHEST NUMBER WINS |
48 | "Weapon slot 1: Available after mission (use ""init"" to signify start of game)" |
49 | Weapon slot 2: Type of melee/projectile |
50 | Weapon slot 2: Amount of Ammo |
51 | Weapon slot 2: Selection weight for melee/projectile weapon |
52 | "Weapon slot 2: Available after mission (use ""init"" to signify start of game)" |
53 | Weapon slot 3: Type of melee/projectile |
54 | Weapon slot 3: Amount of Ammo |
55 | Weapon slot 3: Selection weight for melee/projectile weapon |
56 | "Weapon slot 3: Available after mission (use ""init"" to signify start of game)" |
57 | Weapon slot 4: Type of melee/projectile |
58 | Weapon slot 4: Amount of Ammo |
59 | Weapon slot 4: Selection weight for melee/projectile weapon |
60 | "Weapon slot 4: Available after mission (use ""init"" to signify start of game)" |
61 | Stun Resistance (n/100) how resistant a ped is to stunning |
62 | "Ped can be knocked down (0 = no, 1+ = yes)" |
63 | Percent health at which the ped can be humiliated in combat |